<AmbientOcclusion Intesity="1" SampleCount="8" Enabled="true" Radius="0.5" Curve="1.5" Scale="0.75"/>

<WaterSettings Enable="true"/>

<Deferred BlurShadows="true" SSRMaxIterations="8" UsePCSS="true" SSRScale="1" SampleCubemap="true" SampleShadows="true" MaxShadowBlur="5" UseSSR="true" SSRStep="1" MinShadowBlur="0.60000002" CubemapSize="1024" ShadowsBlurKernelSize="3"/>

<Tonemap Enabled="true" UseGTAColorCorrection="true" LumWhiteDay="0.2" LumWhiteNight="0.2" MiddleGrayDay="0.5" MiddleGrayNight="0.2"/>

<Debug Windowed="false" DebugMessaging="false" UseDefaultAdapter="false" ShowPreformanceCounters="false" DebugLevel="0"/>

<ShaderSettings UsePBR="true"/>

<Shadows CullPerCascade="false" Enable="true" MaxSectorsAroundPlayer="2" ScanShadowsBehindPlayer="true" LodShadowsMinDistance="150" MaxDrawDistance="2000" Size="4096" ShadowCascadeCount="4">
    <Cascade ID="1" BiasCoefficients="9.9999997e-05"/>
    <Cascade ID="2" StartDistanceMultiplier="0.00050000002" BiasCoefficients="9.9999997e-05"/>
    <Cascade ID="3" StartDistanceMultiplier="0.001" BiasCoefficients="0.00050000002"/>
    <Cascade ID="4" StartDistanceMultiplier="0.003" BiasCoefficients="0.001"/>
</Shadows>

<TAA SubPixelCount="2" Enable="true" MotionBlurFallback="false" FrameCount="2" MBMinPixelDistance="0.1" MBEdgeScale="0.001" SubPixelScale="0.1" MBCenterScale="0.001" MBMaxSpeed="0.1"/>

<VolumetricLighting Enable="true" RaymarchingDistance="45" SunlightBlendOffset="-0.5" SunlightIntensity="0.2" VolumetricRenderingScale="0.25" SunlightRaymarchingSteps="100"/>
